<-- 2003                                                              2005 -->

============================ Policy/Code Changes =============================
Message: 3/1                       Posted        Author
Boards                             Sat Feb 07    Dan
------------------------------------------------------------------------------
Okay, Neptune and I sat and readded all the boards. I tried to group them by 
like purpose. (IE all the IC boards are boards 10 through 17, all the staff 
boards are 4-9, and the MUST READ boards are highlighted by Ansi White in 
+bbread). This should be most every board, more may come, some may go still.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/2                       Posted        Author
Code Bugs/Changes Policy           Sat Feb 07    Dan
------------------------------------------------------------------------------
As Code Bugs are fixed, the posts that note them on board 19 (Code Bugs) will 
be +bbremove'd. That way the board is just an active list of unfixed bugs.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/3                       Posted        Author
Who <Faction>                      Sat Feb 07    Dan
------------------------------------------------------------------------------
Now works with 'who IO' to show the Irregular Overlords.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/4                       Posted        Author
New Channel                        Sun Feb 22    Mercury
------------------------------------------------------------------------------
Character Discussion, for talking about all things character--be it 
motivations, history, or anything else. Need to toss out a new OC idea? 
Looking for themesongs for a favorite character? Go there.

--Murky
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/5                       Posted        Author
'Why the heck is...'               Thu Feb 26    Mercury
------------------------------------------------------------------------------
Some random object in my watchfor?
A person from the wrong faction in my faction's &org?
An object in the +org roster?

The answer to all the above questions is that the watchfor system and +org 
system both use people's database refrence numbers to keep track of 
characters. When a character is nuked, the database number goes back up for 
grabs, and the next object or player created has a chance of using that 
dbnum. Since the number has not been removed from your wflist or the +org 
roster, they will return the name of the object (or wrong character) in your 
watchfor or +org/roster.

The way to get rid of such anomolies is wf/sweep--in the case of objects in a 
watchfor list--or +org/clean--for objects & characters from the wrong faction 
in the +org roster.

And now you know.

--Murky
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/6                       Posted        Author
Channel Renamed                    Wed Mar 03    Mercury
------------------------------------------------------------------------------
C-Religion-Politics is now Z-Religion-Politics to prevent conflict with 
Character Discussion, and sof forth. Game on.

--Murky
==============================================================================

(The first 3/7 was lost in a database corruption crash.)

============================ Policy/Code Changes =============================
Message: 3/7                       Posted        Author
Return of the News                 Tue Mar 23    Dan
------------------------------------------------------------------------------
It has returned. Please be kind, rewind. (And someone update these damn files, 
eh? :D).
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/7                       Posted        Author
So It Was Asked                    Sun Mar 28    Dan
------------------------------------------------------------------------------
Z-Pompous Bombast was renamed into Debates. Debate away! :D
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/8                       Posted        Author
NC-18                              Mon Mar 29    Dan
------------------------------------------------------------------------------
Since this issue was /always/ confused and argued against admin who repeatedly 
said: NC-17 means No Children 17 or Under, we just went ahead and renamed it 
to NC-18. Meaning, you must be 18+ to join it. No Children Under 18. So much 
easier now. :D
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/9                       Posted        Author
Mexico City                        Tue Apr 13    Dan
------------------------------------------------------------------------------
Mexico City rooms are now Neo Arcadia Rooms, the teleporter rooms now show it 
as Neo_Arcadia instead of Mexico City.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/10                      Posted        Author
Re: Code Bugs Board                Thu Apr 15    Dan
------------------------------------------------------------------------------
Just as a note, I'm putting in place a new 'policy' just to help keep me up to 
date with what is and isn't done. If there is a bug posted on board 19, Code 
Bugs, once we fix it we will remove the post from the board. That way only 
current non-fixed bugs are on the board and my sanity is saved a little. :D
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/11                      Posted        Author
Damage Code                        Thu Apr 15    Dan
------------------------------------------------------------------------------
The damage modifiers for Impact and Melee attacks from large attackers to 
small defenders has been lessened by a good degree.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/12                      Posted        Author
+roll/<STAT>                       Thu Apr 15    Dan
------------------------------------------------------------------------------
If you type +help +roll, you'll notice there is now a second version of +roll. 
You can now +roll/<STAT> <Name> where <Stat> is one of the following: AGL CHR 
COU DEX END FRP INT STR VEL. It only works IC.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/13                      Posted        Author
Channel Color Vote                 Sat Apr 17    Osiris
------------------------------------------------------------------------------
The object is now in the OOC Lounge. Please use it at as soon as possible.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/14                      Posted        Author
News Files                         Sat Apr 17    Osiris
------------------------------------------------------------------------------
Thanks to the patient work of Scorpio who rebuilt our news files from the 
ashes, the News Files are now partly updated and will be continually updated 
in the future. Most notably, News Timeline, News Characters (and News Limits 
within it), and News Staff are updated.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/15                      Posted        Author
CHANNELS                           Thu Apr 22    Mercury
------------------------------------------------------------------------------
Spoilers is gone. That's what Fandom Gushing is for.

It has been renamed to Staff Hotline.

Please adjust yourselves accordingly.

--Murky
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/16                      Posted        Author
New Gripe/Coach                    Thu Apr 29    Pluto
------------------------------------------------------------------------------
The +gripe and +coach system has been changed around a bit, spefically:

The +headsup command is gone, replaced with two seperate commands:

+gripe <person>=<reason>: This sends a gripe message to be reviewed by the 
admin and is not shown to the player. Also, as has always been the policy, 
gripes time out after six months and no longer count against you. A player who 
occumulates more than three gripes within a six month period may be fired if 
the admin decide it warrented.

+coach <person>=<reason>: This command now sends your coach as an anonymous 
@mail directly TO the person you're coaching. It is not sent to admin. As 
before, we recommend trying +coach first, especially for new players, and 
+gripe for only serious offences.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/17                      Posted        Author
+org aliases                       Thu Apr 29    Pluto
------------------------------------------------------------------------------
All of the non-fachead +org commands (except for +org/records, which needs a 
more thorough retooling) have been robustified a bit and given some other 
aliases to use. Some of the aliases are listed below.

+org                Alias
+org                +factions
+org/list           +rosters, +squads
+org/list X         +rosters X, +squads X
+org/roster X       +roster X, +squad X
+org/roster X=X     +roster X=X, +squad X=X
+org/orders         +orders
+org/info X         +info X, +efinger X

The helpfiles will also be updated to reflect these changes at some point. =)
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/18                      Posted        Author
Haxxor Waxxor                      Fri Apr 30    Pluto
------------------------------------------------------------------------------
New commands for hackers! Well, actually more old commands that work in new 
ways.

+encrypt <message>=<password>: Anyone can use this command to encrypt a 
message with a password.

+decrypt <message>=<password>: Anyone can use this command to decrypt a 
message with the password.

+hack <message>: This is a hacker only command which attempts to crack the 
password to a message. Messages encrypted by nonhackers will usually be easy 
to hack, while messages that were encrypted by other hackers may be somewhat 
difficult. Both encryption by hackers and message hacking are based mostly on 
Int with a slight Dex factor. The longer you wait between +hacks, the better 
your chance to succeed (althogh the chance caps after half an hour).
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
That's an Order                    Sat May 01    Pluto
------------------------------------------------------------------------------
Yes, more changes. Mrow.

You can now +assign <person>=<orders> for anyone who is lower in rank than 
you, no matter what your rank is. If that person already has orders from 
someone higher ranked than you, you will get a warning, but can still use 
+assign/override to override them. Additionally, +orders are now stored on 
players instead of a database, so new OCs will now longer get old orders from 
other characters.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/20                      Posted        Author
Radiology                          Sat May 01    Pluto
------------------------------------------------------------------------------
Broadband radio system changes from your friendly neighborhood death cat!

* All 'strange shifting problems' should be gone. You may still have to fix 
your setup with the regular commands if your radio was shifted by the previous 
system.
* Frequencies can now be 4-6 digits long. This doesn't effect interception at 
all, it's just to avoid accidentally picking a frequency already in use.
* +rwho now takes either a frequency or a channel letter as its argument.
* A safeguard has been installed to prevent using +radio instead of +freq.
* Frequency cracking is harder.
* Interceptors are no longer guaranteed to get even a garbled version of every 
broadband transmission unless the transmitter is in the same room. They will 
still get most.
* Broadband radio supports @emit. Do not abuse this if you don't want it to 
disappear. =)
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/21                      Posted        Author
No place like Home                 Mon May 03    Pluto
------------------------------------------------------------------------------
Gasp, a genuinely new command!

+linkhere: Sets the current room you are in as your 'home'. This only works 
IC. Please only use it with places you would reasonably have easy access to 
(such as your faction base or home city).
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/22                      Posted        Author
Radiology Addendum                 Mon May 03    Pluto
------------------------------------------------------------------------------
+radioreset: Use this temporary command to clear the obsolete radio 
information from objects, puppets, RAs, etcetera, which still have the old 
format radio data. Be sure to copy frequencies you want to save first. All 
players have already had their radio information translated to the new format.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/23                      Posted        Author
Grand Combat Update 1              Wed May 05    Pluto
------------------------------------------------------------------------------
* AREA attacks still take more fuel depending on how many targets are 
attacked, but at a rate much lower than before.
* Not all attacks have the same damage-per-fuel rate. Specifically, high level 
attacks have less fuel efficiency than low level attacks.
* The HOMING fuel cost has been reduced to +50%.
* The Primary Weapon fuel cost has been removed completely.
* There is no more Negative Fuel. If you use an attack which costs more fuel 
than you have, the difference is taken from your health. Likewise, if you use 
attacks at 0 fuel, the entire fuel cost is taken from your health.
* Dexterity and Agility are both more important than before. Dexterity may 
also affect damage randomization in some cases. These stats should both now 
be balanced with the other combat stats.
* The accuracy benefit from Homing has been increased.
* Cumulative probability has been removed completely.
* Some of the combat messages have been reorganized a bit for less redundancy.
* The damage class (glancing, minor, etc.) that both attacker and target see 
are relative to END instead of current HP.
* Impact damage is 'normalized' to account for the fact that the average 
velocity is 4 while the average for all other stats is 5. Basically, a low 
velocity doesn't hurt your Impact damage as much as a low Strength hurts your 
Melee damage, and a high velocity doesn't help your Impact damage as much as a 
high Strength helps your Melee damaged.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/24                      Posted        Author
Ask and ye shall recieve           Wed May 05    Pluto
------------------------------------------------------------------------------
+radioswap <letter>=<letter>: Switch two channels (frequency, name, and title) 
on your list. Mostly useful for interceptors, who can't see the numbers of 
their cracked frequencies.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/25                      Posted        Author
Coming soon: +Spongebath           Thu May 06    Pluto
------------------------------------------------------------------------------
...But for now, the loyal bodyguard out there will have to do with +cover 
<target>, which allows you to attempt to take a hit for someone else. +cover 
works similar to +allow: It sets a pre-emptive effect which is triggered (and 
then cleared) the next time someone attacks your target (but unlike +allow, 
may or may not work). You can only +cover one person at a time. The chance to 
successfully cover someone is based on your agility and size relative to your 
protectee. It is compatible with all of the existing combat abilities and does 
not require any abilities. Use +nocover to undo covering someone.

Special note: If both you and the person you are covering are targetted by an 
area attack, and you successfully cover your protecteee but fail to dodge the 
attack yourself, you can be hit by it twice.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/26                      Posted        Author
Recap                              Thu May 06    Pluto
------------------------------------------------------------------------------
A small change plus two things done earlier in the week which haven't been 
posted...

* You will be notified when your fuel falls below 15%.
* +2way takes : and ; for posing and semiposing, respectively. Also, those 
without intercept are no longer notified of tightbeams being sent between 
others.
* Teleporters require non-ambiguous destination matches but allow dashes or 
spaces to substitue for underscores.
* Timestopper damage is now based on END instead of current HP.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/24                      Posted        Author
Size Code Balancing                Mon May 10    Pluto
------------------------------------------------------------------------------
Since the new hitcheck hurt large characters by taking away their improbable 
dodgability, the melee/impact damage for large characters has been restored to 
an amount that balances the hitcheck. Some details of how the system works 
now...

Offensive bonuses are much greater than defensive bonuses. In other words: You 
will have much greater accuracy against targets larger than yourself, but only 
slightly less accuracy against targets smaller. Likewise, you will do much 
more melee/impact damage against smaller targets, but only slightly less 
damage against larger ones.

Also, the modifiers are now relative. A size 8 versus a size 4 gets the same 
bonuses/penalties as a size 6 versus a size 3, since in both cases the 
attacker is twice as large as the target, even though the arithmetic 
difference is difference.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/25                      Posted        Author
Training Rooms                     Thu May 13    Pluto
------------------------------------------------------------------------------
...Have been recoded a bit. As suggestions, Training Rooms now set you to your 
original health/fuel when you leave. Also, the holographic terminals in some 
rooms are included in the training room code, and change the actual room 
description. Command help is provided in the training rooms themselves.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/26                      Posted        Author
Never tell me...                   Tue May 18    Pluto
------------------------------------------------------------------------------
+odds is now an IC global. This command tallies players and combat-capable 
objects in your location and shows you the numbers per faction. If you are one 
of the 19 people who have XSM's +odds code on you already, you should wipe it, 
since it will override the global version which works better.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/25                      Posted        Author
New Board                          Thu May 27    Duo
------------------------------------------------------------------------------

Well old board really, the Reviews board is finally back, enjoy!

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/26                      Posted        Author
Hitrate Modification               Thu May 27    Pluto
------------------------------------------------------------------------------
By popular request, the base hitrate is now 2/3 instead of 1/2. This means 
that if you attack someone your same size whose agility equals your dexterity, 
you will hit two-thirds of the time instead of one-half of the time. Also, to 
keep stats balanced, both dexterity and agility now figure into damage 
randomizations.

This change does not help or hurt anyone in terms of overall combat ability 
compared to the 1/2 base, no matter what their high or low stats are, but it 
/will/ tend to make battles somewhat quicker.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/27                      Posted        Author
Repair Chambers                    Thu May 27    Pluto
------------------------------------------------------------------------------
Repair termination now works properly. Also, repairing is done in increments 
once again, similar to the system used before this most recent one but much 
faster. Repair chambers also no longer propogate sound from outside to inside 
or vise versa.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/28                      Posted        Author
Toggles display                    Sat May 29    Pluto
------------------------------------------------------------------------------
+toggles: Show current values for a number of 'toggles', such as Homing, 
Allow, Stealthed (if applicable), etc. Also works as +systems.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/28                      Posted        Author
Change to FC lists                 Sat Jun 05    Gemma
------------------------------------------------------------------------------
The FC lists have been altered slightly. A 'new' FC list, UN, contains all the 
characters allied with Interpol or the United Nations, other than Musica. The 
Civilian FC list contains just Civilians.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/29                      Posted        Author
+Kudos                             Wed Jun 16    Pluto
------------------------------------------------------------------------------
Completing the redesign of the headsup system, +kudos <person>=<reason> now 
posts your anonymous kudos of a player to board 9. As before, you can use 
+kudos once each week.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/30                      Posted        Author
+bbscan                            Wed Jun 23    Tech Wolf
------------------------------------------------------------------------------
I changed the backslash at the end of +bbscan into a percent sign, as it was 
supposed to be. Because it was bugging me.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/31                      Posted        Author
Courage-Endurance Code             Sat Jun 26    Pluto
------------------------------------------------------------------------------
As part of a general move away from admin policing, a penalty for fighting 
below courage-endurance has been added to the combat system itself. It is no 
longer a requirement to retreat when couended, instead, it's your choice to 
stay or retreat. While fighting past couend, both your accuracy and evasion 
decrease. The couend penalty only applies when ALL of the following conditions 
are met:

* You are below couend.
* After passing couend, you've used (or are using) an attack which was not a 
level 0.
* You are not in a Training Room, or the safeties are off.

Also note that the couend penalty is all or nothing. It makes no difference if 
you are 1 point below or 15 points below. You can also ask admin to waive the 
penalty for special circumstances.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/30                      Posted        Author
Pool Tables                        Fri Jul 02    Pluto
------------------------------------------------------------------------------
Fixed. That is all.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/31                      Posted        Author
Virtual Armors                     Sun Jul 11    Pluto
------------------------------------------------------------------------------
That's right, we are currently finishing up the code for virtual armors, and 
now accepting apps for them. All hackers (characters who have the Hacking 
ability) should look at the Virtual Info Kiosk in the OOC lounge to see how to 
get their virtual armor. Played *FCs can make their own also.

A quick overview for non-hackers: Virtul armors are not literally armor forms, 
they are just the coded representation of a hacker's abilities online. Virtual 
armors are only used in cyberspace - the code will not allow them to be used 
in the rest of the grid. Non-hackers do not have virtual armors, and 
cyberspace remains a no combat zone for them, because the online efforts of 
non-hackers can typically be defeated fairly easy by those with hacking skill 
and experience. Also worth noting is that the introduction of virtual armors 
does not allow hackers to change their non-virtual setup at all, or gain 
abilities with global usefulness such as Interception.

And yes, our friend Bass.EXE will not remain as a seperate character, but is 
instead of these virtual armors... for the Yakuza Wiz Kid, Techno.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/18                      Posted        Author
Healing Abilities Change           Sat Jul 31    Pluto
------------------------------------------------------------------------------
Recently the staff had a meeting to discuss abilities, among other things, and 
this is one of the things we decided:

Having Heal implies that you have all of the capabilities of First_Aid. Both 
Heal and First_Aid allow you to use +first-aid.

Having Robotics implies that you have all of the capabilities of Jury_Rig. Both 
Robotics and Jury_Rig allow you to use +jury-rig.

To clean up abilities lists based on this logic, characters with Robotics have 
had Jury_Rig removed from any armors which had both, likewise for Heal and 
First_Aid.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
Neo Arcadia                        Mon Aug 02    Pluto
------------------------------------------------------------------------------
Codewise, Neo Arcadia is now a seperate faction rather than a subfaction, in 
accordance with the staff shift. This does not indicate any changing in the 
group's IC standing since the difference between a faction and subfaction is 
largely just for code and administrative purposes anyway.

If any problems arise from this shift, please page or @mail me and I'll handle 
them ASAP.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/20                      Posted        Author
HOVER                              Mon Aug 02    Gemma
------------------------------------------------------------------------------
You will notice that +cost no longer lists points costs for abilities, nor 
lists your Total Points Cost. That is because they no longer matter. The news 
files and application are being altered to reflect this change. There is one 
(1) New Ability.

It is called 'Hover.' Hover currently works the same way that 'Swim' does, as 
in, it allows you to access low 'over water' rooms. However, it's played out 
differently... It is used to represent characters that do not really fly, but 
float above the ground without much vertical lift. Some of you who have Flight 
actually only Hover. Some of you do not have justification for Flight, but may 
have justification for Hover. It is the equivilant of a 'two-point' ability, 
save that the scores are made up and the points don't matter.

If you are one of these people, discuss this with me when you can catch me, 
keeping in mind that I'm gone for a while. The transition won't happen 
overnight.

It is never nessicary for a mode to have both Flight and Hover.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/16                      Posted        Author
Small Note                         Sun Aug 08    Pluto
------------------------------------------------------------------------------
&afinger and &aifinger have been switched around to behave correctly as listed 
in +help, so that &afinger controls whether you see if you are +oocfinger'd 
and &aifinger controls whether you see if you are +finger'd.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/17                      Posted        Author
+cnote                             Sun Aug 08    Pluto
------------------------------------------------------------------------------
This command has been restored as given in +help. It was erased for some 
unknown reason.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/18                      Posted        Author
Blink Update                       Mon Aug 09    Pluto
------------------------------------------------------------------------------
Couple new tricks for the Blink ability.

+retreat: Characters with Blink will get a random chance to 'outrun' a parting 
no matter what the difference in velocity is. This check is applied to each 
character (or combat vehicle) on the potential parting list individually. 
Also, Blink only helps to AVOID partings, it does not help to GET them. The 
bonus is always in effect no matter whether you have rapid blink on or off. It 
doesn't subtract from your fuel but it won't work if your fuel is 0 anyway.

Although it's not related to Blink, things with no velocity (buildings, cities) 
will not get partings any more.

+blink/on, +blink/off: There is a new toggle for characters with Blink to turn 
their 'rapid blink' systems on or off. While rapid blink is on, you get a 
slight bonus to your accuracy and evasion, but every time you use an attack or 
an attack is used against you with rapid blink on you there is a fuel cost. 
Some notes on this system:

* Using an area attack only incurs the fuel cost once.
* The cost is the same whether you hit or miss, and also whether you get hit or 
dodge.
* Like Homing, the system will not tell you whether a hit/dodge was due to 
rapid blink or not.
* If your fuel is 0 the bonus will not work.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/18                      Posted        Author
DECONTAMINATE                      Thu Aug 12    Gemma
------------------------------------------------------------------------------
Added one (1) new ability: Decontaminate.

A character with the Decontaminate ability knows how to administer the cure for 
the Sigma Virus, and treat and cure Reploids who are in the beginning stages 
of going Maverick. If you do not have this ability, you can probably attempt 
to treat partial-Mavericks, but can't administer the Sigma Virus cure.

The ability has already been given to both OCs and FCs who have demonstrated 
this skill in RP. It can be 'taught' to other skilled medics, but not every 
medic should expect to have/earn it.

There is no coded component to this ability.

If you think you can justify this ability, but I did not give it to you, talk 
to me or Leo about it.

There is no point cost associated with this ability.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
DISGUISE                           Fri Aug 13    Gemma
------------------------------------------------------------------------------
Added one (1) new ability.

Disguise is a new replacement for the old "Alias" ability. Disguise is the 
ability to disguise oneself by mundane means: clothing, hair, proesthetics, 
makeup, etcetera. It can sometimes indicate a combination with holographics, 
but doesn't nessicarily.

Any character here can disguise him/herself to some extent, the most common 
methods being throwing on a long coat or a shawl, or makeup and wig, in order 
to walk through enemy territory without detection. That's a normal part of RP 
here. However, the Disguise ability indicates a particular affinity toward 
this skill, such that the mundane disguise can fool close scrutiny or 
observation. It's for people who disguise themselves as other people, or use 
secret identies, and such, more frequently than others and with greater skill.

A robotic character (reploid or android) needs the Disguise ability to pass for 
a human being. This is especially true for Robot Masters: if you don't have 
Disguise, you can't do enough armor-removal to appear human under normal 
conditions. This rule does not govern 'full-convert cyborgs,' as some pass for 
reploids and others pass for humans, though most are right in between. That 
being said, it's not unheard-of for animal form characters to have this power 
also (especially if combined with holograms). But it is a bit harder for them 
to have a lot of range with it.

Even with the ability, some characters with disguise are better at disguise 
than others with it--just like with many other abilities like Hacking, etc. 
Use the +finger info for additional reference about such things.

There is no points cost associated with this ability. There is no coded 
component (use +desc). In general, it goes only on a character's 'base' or 
unarmored mode if they have such a mode, rather than on any combat modes.

This is the largest of the new ability adds I have done so far. The ability has 
been added to OCs and FCs who demonstrate use of the ability. If I have passed 
you over, and you think you qualify for this ability, or, if I put it in the 
wrong armor or some other such error, please speak to me. I may have been 
uncertain about you (particularly re: Striders)

Yes, all the new abilities will be added to news files and fully appable when 
the additions and changes are totally complete.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
TELEKINESIS                        Tue Aug 17    Gemma
------------------------------------------------------------------------------
I added another new ability today: Telekinesis.

This ability is for people who frequently RP manipulating or lifting 
small/large objects remotely, via gravity, air, magnetics, or some other 
similar power. It doesn't, and never will, represent the use of any actual 
psychic powers.

It was already given out to OCs and FCs who demonstrate having this ability. If 
I passed you over, you either did not @mail me initially about needing this 
power, or your @mail did not have real justification to add this power.

There is no coded component for this as of yet.

There's no ability cost for this, but please consider it a rare ability. 
(Equiviliant to 8 points cost, if not more).

The news files for abilities will be changed and updated to reflect the new 
additions very soon.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/20                      Posted        Author
New Chan                           Sat Aug 21    Duo
------------------------------------------------------------------------------

<Yelling At Duo> has been added to the list, similiar to the old old Duo's 
Ramblings channel, only instead of you guys listening to me ramble about 
stupid things, it's going to be me listening to you guys yell at me about 
whatever it is that's bothering you, from MUSH issues to real life ones. 
Consider it a way to better get to know your director and for your director to 
better get to know you, what you're about, what you'd like to see, and what 
your favorite flavor of Go-Gurt is.

Unlike the old Duo channel, this one is not rated R, and natch, means you can't 
swear on it. Normal language rules apply and this offer is void in Wyoming.

(Not like it exists anyway.)

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/17                      Posted        Author
Faction Update                     Mon Aug 30    Pluto
------------------------------------------------------------------------------
Interpol and the Yakuza are now both full factions. The subfaction coding 
previously used for Interpol, the Yakuza, Black Shield, GNN, the UN, etc., has 
been removed, so characters are now assigned only a faction by the code and 
not a subfaction as well.

For now Civilians, Yakuza, and Interpol should all continue to send their 
applications and other business to the Civilian email address. This may be 
changed at some point in the near future, in which case an announcement post 
will be made. As always, @mail me with any bugs or strange behavior caused by 
the update.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/18                      Posted        Author
Guest Bug                          Tue Aug 31    Duo
------------------------------------------------------------------------------

Fixed! I actually fixed something! HOORJ!

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
swho                               Tue Aug 31    Pluto
------------------------------------------------------------------------------
New command: swho

Alphabetical, tabled listing of connected players, without sorting by faction.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/19                      Posted        Author
Ability Cleanup                    Fri Sep 03    Pluto
------------------------------------------------------------------------------
Since charstaff felt it was only logical, 'Ride_Armor' is now assumed to also 
allow all of the capabilities of 'Drive' (and thus a character with Ride_Armor 
does not need Drive also). So to sum up, these abilities (on the left) provide 
all of the capabilities of the corresponding ability on the right:

Flight         -> Hover
Robotics       -> Jury_Rig
Heal           -> First_Aid
Ride_Armor     -> Drive
Advanced_Blink -> Blink
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/20                      Posted        Author
Radio Gag                          Mon Sep 06    Pluto
------------------------------------------------------------------------------
Radio channels now ungag automatically when you disconnect, just like chat 
channels.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/21                      Posted        Author
All Aboard the Shortbus            Thu Sep 09    Pluto
------------------------------------------------------------------------------
New command: +npclist

This command lists non-player objects which you can +finger.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/22                      Posted        Author
Couend                             Sat Sep 11    Pluto
------------------------------------------------------------------------------
For everyone who missed the announcement last night:

For the duration of the Battle and Chase games, all characters have immunity to 
the coded hitcheck penalties for fighting past your courage-endurance point.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/23                      Posted        Author
News Files                         Sun Sep 12    Duo
------------------------------------------------------------------------------

Have been updated again:

Attacks, Abilities1-5, Effects, Stealth and Disguise are the guilty parties 
this time around.

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/24                      Posted        Author
Radio Nospoof                      Mon Sep 13    Pluto
------------------------------------------------------------------------------


&radio_nospoof me=1: Set radio nospoof on.

&radio_nospoof me=0: Set radio nospoof off. This is also the default if you 
don't do anything with radio_nospoof.

With radio nospoof on, you'll see who the source of radio messages is, as with 
the NOSPOOF flag for normal poses. Warning: Spammy.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/24                      Posted        Author
TOTAL POINTS                       Fri Sep 17    Gemma
------------------------------------------------------------------------------
No, you don't have to count up your 'total points cost' in your application 
anymore, when you app an OC. You also don't have to count up the 'amount of 
points' you've spent on attacks, or abilities (which do not cost points at 
all). I thought this was removed from the app but apparently it is not. Please 
just disregard that in the app until we get it fixed. Thanks.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/23                      Posted        Author
FC List Change                     Sun Sep 26    Duo
------------------------------------------------------------------------------

Repliforce has been split up for easier viewing. They can now be viewed via 
RFU, RF1, RF2, and RF3. Thank you, drive through.

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/24                      Posted        Author
More FC List Changes               Sun Sep 26    Duo
------------------------------------------------------------------------------

Maverick Hunters are now split into MHO, MHX, and MHC.

==============================================================================

============================ Policy/Code Changes =============================
Message: 3/25                      Posted        Author
Armor Update                       Wed Sep 29    Pluto
------------------------------------------------------------------------------
Since PennMUSH refuses to admit that 'home' exists, the +armor code has been 
rewritten to avoid people being stuck in the wrong armors. If you get stuck in 
your virtual armor outside of cyberspace just use +armor <#> to manually 
change to something else. However, you should still not use home to move 
between the real and cyber grids if it can be avoided.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/16                      Posted        Author
+fire                              Mon Nov 15    Pluto
------------------------------------------------------------------------------
+fire <player>=<reason>

Fire a player. Make sure your reason is valid. I did not get a chance to test 
this command so it may have some bugs still. Enjoy.
==============================================================================

============================ Policy/Code Changes =============================
Message: 3/2                       Posted        Author
health_toggles                     Wed Dec 29    Pluto
------------------------------------------------------------------------------
&health_toggles me=1 to set
&health_toggles me to unset

Set this attribute to have your systems/toggles show up in +health.
==============================================================================

<-- 2003                                                              2005 -->


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