Control Pad | Move character/s | (Up) or (Down): Move cursor (Left) or (Right): Next page | Move cursor |
A Button | Speak Advance dialog Pick up item | Accept changes Display next page | Accept changes/selections |
B Button | Run (press and hold) Close the Worldmap | Exit Menu or section of the Menu Cancel changes | Cancel selection Skip battle animation |
R Button | Display the Worldmap | Display next page (in Status pages) Hide stats window (in Database) Toggle Zoid and pilot view (in Status and main Menu) | Display ally team status |
L Button | -- | Display previous or next page (it varies) Toggle Zoid and Pilot view (in Status and main Menu) | Display enemy team status |
Start | Bring up the Data Menu (also pauses the game) | Display Growth Type Setups (on Pilot Status page) | -- |
HP | Hit Points (shown as: current health / max health) | A Zoid is destroyed when its HP reaches 0. Pilots are unkillable, as they have no HP. :P |
EP | Energy Level (shown as either 'max energy' or 'current energy / max energy') | Most weapons require EP to use. All Zoids start a battle with half of their maximum EP available, and it increases each turn according to its GEP stat. (If you're familiar with Megaman/Rockman X Command Mission's energy system, it works much the same.) |
GEP | Energy Generation Rate | Amount of EP regained at the beginning of each turn in battle. |
SP | Base Speed | Affects IV and evasion rate. |
MM | Mobility | Affects evasion rate. |
IV | Initiative Velocity | IV = SP + SR. Affects Zoids' turn order in-battle; highest stat goes first. (If you're familiar with D&D, it's more or less Initiative.) |
DF | Defense | Affects how much damage a Zoid will receive from attacks. Higher = better, as with all these defense stats. |
AM | Armor | Affects chances of receiving a direct hit. A direct hit may cause its combat system to Freeze. |
DCP | Damage Durability | Affects chances of Freezing when directly hit. I think it works in percentages, so a Zoid with a DCP higher than 99 will never get a Combat System Freeze. (This may exclude attacks that are designed to cause Freezes, but I'm not certain.) |
SR | Sensor Accuracy (ability to locate opponents on the battlefield) | Affects evasion rate. |
CLV | Character level (LVL) required | If the pilot does not at an equal or greater level than this stat, the Zoid's performance will be limited. If the pilot's level is higher, than performance will be boosted. (HP, MM, IV, DCP and SR can be raised this way.) |
TP | Degree of Training (Zoid's Level) | Somewhat like pilot level, but it raises more stats, and levelup occurs much more frequently. HP, EP, GEP, CP, and some other stats can be raised this way. (Sorry, haven't done the necessary research yet. ^^;) 200 is the maximum level. |
CP | Weapon weight restriction | New (not built-on) weaponry have a Weight stat. The combined Weight of all new equipment should not go above this number, or its performance will be limited. (I don't yet know by how much, haven't tested it.) |
SIZE | Size stat. | Only function I've noticed is that XL-sized Zoids can only go in the middle row. Also, people can restrict battles to certain sizes using the size stat, rather than guesswork. |
HP | Zoids Health Correction Factor | Increases the HP of the piloted Zoid by this amount. |
MM | Zoids Mobility Correction Factor | Increases the MM of the piloted Zoid by this amount. |
DCP | Pilot Defense Correction Factor | Increases DCP, based on the pilot's durability when piloted Zoid receives damage. |
SR | Zoids Sensor Correction Factor | Increases SR, based on the pilot's ability to spot people and objects. |
HR | Hit Rate Correction Factor | Increases weapons' HR, based on pilot's shooting accuracy. |
LVL | Current pilot level | Pilot's overall experience level. |
EXP | Current number of experience points | EXP comes from winning battles, and is for getting to the next LVL. (But who doesn't know that?) |
NEXT | When the next LVL is | Pilots receive an increase to their stats and their piloted Zoid's stats increase accordingly on levelup. |
ORGANOID | Listed if there is an Organoid accompanying the pilot | Organoids enhance max HP, max EP, and utilize any Skills they have when they combine with a Zoid. |