<-- 2003 2005 -->
============================ Policy/Code Changes =============================
Message: 3/1 Posted Author
Boards Sat Feb 07 Dan
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Okay, Neptune and I sat and readded all the boards. I tried to group them by
like purpose. (IE all the IC boards are boards 10 through 17, all the staff
boards are 4-9, and the MUST READ boards are highlighted by Ansi White in
+bbread). This should be most every board, more may come, some may go still.
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Message: 3/2 Posted Author
Code Bugs/Changes Policy Sat Feb 07 Dan
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As Code Bugs are fixed, the posts that note them on board 19 (Code Bugs) will
be +bbremove'd. That way the board is just an active list of unfixed bugs.
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Message: 3/3 Posted Author
Who <Faction> Sat Feb 07 Dan
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Now works with 'who IO' to show the Irregular Overlords.
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Message: 3/4 Posted Author
New Channel Sun Feb 22 Mercury
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Character Discussion, for talking about all things character--be it
motivations, history, or anything else. Need to toss out a new OC idea?
Looking for themesongs for a favorite character? Go there.
--Murky
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Message: 3/5 Posted Author
'Why the heck is...' Thu Feb 26 Mercury
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Some random object in my watchfor?
A person from the wrong faction in my faction's &org?
An object in the +org roster?
The answer to all the above questions is that the watchfor system and +org
system both use people's database refrence numbers to keep track of
characters. When a character is nuked, the database number goes back up for
grabs, and the next object or player created has a chance of using that
dbnum. Since the number has not been removed from your wflist or the +org
roster, they will return the name of the object (or wrong character) in your
watchfor or +org/roster.
The way to get rid of such anomolies is wf/sweep--in the case of objects in a
watchfor list--or +org/clean--for objects & characters from the wrong faction
in the +org roster.
And now you know.
--Murky
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Message: 3/6 Posted Author
Channel Renamed Wed Mar 03 Mercury
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C-Religion-Politics is now Z-Religion-Politics to prevent conflict with
Character Discussion, and sof forth. Game on.
--Murky
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(The first 3/7 was lost in a database corruption crash.)
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Message: 3/7 Posted Author
Return of the News Tue Mar 23 Dan
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It has returned. Please be kind, rewind. (And someone update these damn files,
eh? :D).
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Message: 3/7 Posted Author
So It Was Asked Sun Mar 28 Dan
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Z-Pompous Bombast was renamed into Debates. Debate away! :D
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Message: 3/8 Posted Author
NC-18 Mon Mar 29 Dan
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Since this issue was /always/ confused and argued against admin who repeatedly
said: NC-17 means No Children 17 or Under, we just went ahead and renamed it
to NC-18. Meaning, you must be 18+ to join it. No Children Under 18. So much
easier now. :D
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Message: 3/9 Posted Author
Mexico City Tue Apr 13 Dan
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Mexico City rooms are now Neo Arcadia Rooms, the teleporter rooms now show it
as Neo_Arcadia instead of Mexico City.
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Message: 3/10 Posted Author
Re: Code Bugs Board Thu Apr 15 Dan
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Just as a note, I'm putting in place a new 'policy' just to help keep me up to
date with what is and isn't done. If there is a bug posted on board 19, Code
Bugs, once we fix it we will remove the post from the board. That way only
current non-fixed bugs are on the board and my sanity is saved a little. :D
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Message: 3/11 Posted Author
Damage Code Thu Apr 15 Dan
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The damage modifiers for Impact and Melee attacks from large attackers to
small defenders has been lessened by a good degree.
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Message: 3/12 Posted Author
+roll/<STAT> Thu Apr 15 Dan
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If you type +help +roll, you'll notice there is now a second version of +roll.
You can now +roll/<STAT> <Name> where <Stat> is one of the following: AGL CHR
COU DEX END FRP INT STR VEL. It only works IC.
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Message: 3/13 Posted Author
Channel Color Vote Sat Apr 17 Osiris
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The object is now in the OOC Lounge. Please use it at as soon as possible.
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Message: 3/14 Posted Author
News Files Sat Apr 17 Osiris
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Thanks to the patient work of Scorpio who rebuilt our news files from the
ashes, the News Files are now partly updated and will be continually updated
in the future. Most notably, News Timeline, News Characters (and News Limits
within it), and News Staff are updated.
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Message: 3/15 Posted Author
CHANNELS Thu Apr 22 Mercury
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Spoilers is gone. That's what Fandom Gushing is for.
It has been renamed to Staff Hotline.
Please adjust yourselves accordingly.
--Murky
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============================ Policy/Code Changes =============================
Message: 3/16 Posted Author
New Gripe/Coach Thu Apr 29 Pluto
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The +gripe and +coach system has been changed around a bit, spefically:
The +headsup command is gone, replaced with two seperate commands:
+gripe <person>=<reason>: This sends a gripe message to be reviewed by the
admin and is not shown to the player. Also, as has always been the policy,
gripes time out after six months and no longer count against you. A player who
occumulates more than three gripes within a six month period may be fired if
the admin decide it warrented.
+coach <person>=<reason>: This command now sends your coach as an anonymous
@mail directly TO the person you're coaching. It is not sent to admin. As
before, we recommend trying +coach first, especially for new players, and
+gripe for only serious offences.
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Message: 3/17 Posted Author
+org aliases Thu Apr 29 Pluto
------------------------------------------------------------------------------
All of the non-fachead +org commands (except for +org/records, which needs a
more thorough retooling) have been robustified a bit and given some other
aliases to use. Some of the aliases are listed below.
+org Alias
+org +factions
+org/list +rosters, +squads
+org/list X +rosters X, +squads X
+org/roster X +roster X, +squad X
+org/roster X=X +roster X=X, +squad X=X
+org/orders +orders
+org/info X +info X, +efinger X
The helpfiles will also be updated to reflect these changes at some point. =)
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Message: 3/18 Posted Author
Haxxor Waxxor Fri Apr 30 Pluto
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New commands for hackers! Well, actually more old commands that work in new
ways.
+encrypt <message>=<password>: Anyone can use this command to encrypt a
message with a password.
+decrypt <message>=<password>: Anyone can use this command to decrypt a
message with the password.
+hack <message>: This is a hacker only command which attempts to crack the
password to a message. Messages encrypted by nonhackers will usually be easy
to hack, while messages that were encrypted by other hackers may be somewhat
difficult. Both encryption by hackers and message hacking are based mostly on
Int with a slight Dex factor. The longer you wait between +hacks, the better
your chance to succeed (althogh the chance caps after half an hour).
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Message: 3/19 Posted Author
That's an Order Sat May 01 Pluto
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Yes, more changes. Mrow.
You can now +assign <person>=<orders> for anyone who is lower in rank than
you, no matter what your rank is. If that person already has orders from
someone higher ranked than you, you will get a warning, but can still use
+assign/override to override them. Additionally, +orders are now stored on
players instead of a database, so new OCs will now longer get old orders from
other characters.
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Message: 3/20 Posted Author
Radiology Sat May 01 Pluto
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Broadband radio system changes from your friendly neighborhood death cat!
* All 'strange shifting problems' should be gone. You may still have to fix
your setup with the regular commands if your radio was shifted by the previous
system.
* Frequencies can now be 4-6 digits long. This doesn't effect interception at
all, it's just to avoid accidentally picking a frequency already in use.
* +rwho now takes either a frequency or a channel letter as its argument.
* A safeguard has been installed to prevent using +radio instead of +freq.
* Frequency cracking is harder.
* Interceptors are no longer guaranteed to get even a garbled version of every
broadband transmission unless the transmitter is in the same room. They will
still get most.
* Broadband radio supports @emit. Do not abuse this if you don't want it to
disappear. =)
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Message: 3/21 Posted Author
No place like Home Mon May 03 Pluto
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Gasp, a genuinely new command!
+linkhere: Sets the current room you are in as your 'home'. This only works
IC. Please only use it with places you would reasonably have easy access to
(such as your faction base or home city).
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Message: 3/22 Posted Author
Radiology Addendum Mon May 03 Pluto
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+radioreset: Use this temporary command to clear the obsolete radio
information from objects, puppets, RAs, etcetera, which still have the old
format radio data. Be sure to copy frequencies you want to save first. All
players have already had their radio information translated to the new format.
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Message: 3/23 Posted Author
Grand Combat Update 1 Wed May 05 Pluto
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* AREA attacks still take more fuel depending on how many targets are
attacked, but at a rate much lower than before.
* Not all attacks have the same damage-per-fuel rate. Specifically, high level
attacks have less fuel efficiency than low level attacks.
* The HOMING fuel cost has been reduced to +50%.
* The Primary Weapon fuel cost has been removed completely.
* There is no more Negative Fuel. If you use an attack which costs more fuel
than you have, the difference is taken from your health. Likewise, if you use
attacks at 0 fuel, the entire fuel cost is taken from your health.
* Dexterity and Agility are both more important than before. Dexterity may
also affect damage randomization in some cases. These stats should both now
be balanced with the other combat stats.
* The accuracy benefit from Homing has been increased.
* Cumulative probability has been removed completely.
* Some of the combat messages have been reorganized a bit for less redundancy.
* The damage class (glancing, minor, etc.) that both attacker and target see
are relative to END instead of current HP.
* Impact damage is 'normalized' to account for the fact that the average
velocity is 4 while the average for all other stats is 5. Basically, a low
velocity doesn't hurt your Impact damage as much as a low Strength hurts your
Melee damage, and a high velocity doesn't help your Impact damage as much as a
high Strength helps your Melee damaged.
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Message: 3/24 Posted Author
Ask and ye shall recieve Wed May 05 Pluto
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+radioswap <letter>=<letter>: Switch two channels (frequency, name, and title)
on your list. Mostly useful for interceptors, who can't see the numbers of
their cracked frequencies.
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Message: 3/25 Posted Author
Coming soon: +Spongebath Thu May 06 Pluto
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...But for now, the loyal bodyguard out there will have to do with +cover
<target>, which allows you to attempt to take a hit for someone else. +cover
works similar to +allow: It sets a pre-emptive effect which is triggered (and
then cleared) the next time someone attacks your target (but unlike +allow,
may or may not work). You can only +cover one person at a time. The chance to
successfully cover someone is based on your agility and size relative to your
protectee. It is compatible with all of the existing combat abilities and does
not require any abilities. Use +nocover to undo covering someone.
Special note: If both you and the person you are covering are targetted by an
area attack, and you successfully cover your protecteee but fail to dodge the
attack yourself, you can be hit by it twice.
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Message: 3/26 Posted Author
Recap Thu May 06 Pluto
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A small change plus two things done earlier in the week which haven't been
posted...
* You will be notified when your fuel falls below 15%.
* +2way takes : and ; for posing and semiposing, respectively. Also, those
without intercept are no longer notified of tightbeams being sent between
others.
* Teleporters require non-ambiguous destination matches but allow dashes or
spaces to substitue for underscores.
* Timestopper damage is now based on END instead of current HP.
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============================ Policy/Code Changes =============================
Message: 3/24 Posted Author
Size Code Balancing Mon May 10 Pluto
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Since the new hitcheck hurt large characters by taking away their improbable
dodgability, the melee/impact damage for large characters has been restored to
an amount that balances the hitcheck. Some details of how the system works
now...
Offensive bonuses are much greater than defensive bonuses. In other words: You
will have much greater accuracy against targets larger than yourself, but only
slightly less accuracy against targets smaller. Likewise, you will do much
more melee/impact damage against smaller targets, but only slightly less
damage against larger ones.
Also, the modifiers are now relative. A size 8 versus a size 4 gets the same
bonuses/penalties as a size 6 versus a size 3, since in both cases the
attacker is twice as large as the target, even though the arithmetic
difference is difference.
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Message: 3/25 Posted Author
Training Rooms Thu May 13 Pluto
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...Have been recoded a bit. As suggestions, Training Rooms now set you to your
original health/fuel when you leave. Also, the holographic terminals in some
rooms are included in the training room code, and change the actual room
description. Command help is provided in the training rooms themselves.
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Message: 3/26 Posted Author
Never tell me... Tue May 18 Pluto
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+odds is now an IC global. This command tallies players and combat-capable
objects in your location and shows you the numbers per faction. If you are one
of the 19 people who have XSM's +odds code on you already, you should wipe it,
since it will override the global version which works better.
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Message: 3/25 Posted Author
New Board Thu May 27 Duo
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Well old board really, the Reviews board is finally back, enjoy!
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Message: 3/26 Posted Author
Hitrate Modification Thu May 27 Pluto
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By popular request, the base hitrate is now 2/3 instead of 1/2. This means
that if you attack someone your same size whose agility equals your dexterity,
you will hit two-thirds of the time instead of one-half of the time. Also, to
keep stats balanced, both dexterity and agility now figure into damage
randomizations.
This change does not help or hurt anyone in terms of overall combat ability
compared to the 1/2 base, no matter what their high or low stats are, but it
/will/ tend to make battles somewhat quicker.
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Message: 3/27 Posted Author
Repair Chambers Thu May 27 Pluto
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Repair termination now works properly. Also, repairing is done in increments
once again, similar to the system used before this most recent one but much
faster. Repair chambers also no longer propogate sound from outside to inside
or vise versa.
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Message: 3/28 Posted Author
Toggles display Sat May 29 Pluto
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+toggles: Show current values for a number of 'toggles', such as Homing,
Allow, Stealthed (if applicable), etc. Also works as +systems.
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Message: 3/28 Posted Author
Change to FC lists Sat Jun 05 Gemma
------------------------------------------------------------------------------
The FC lists have been altered slightly. A 'new' FC list, UN, contains all the
characters allied with Interpol or the United Nations, other than Musica. The
Civilian FC list contains just Civilians.
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Message: 3/29 Posted Author
+Kudos Wed Jun 16 Pluto
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Completing the redesign of the headsup system, +kudos <person>=<reason> now
posts your anonymous kudos of a player to board 9. As before, you can use
+kudos once each week.
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Message: 3/30 Posted Author
+bbscan Wed Jun 23 Tech Wolf
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I changed the backslash at the end of +bbscan into a percent sign, as it was
supposed to be. Because it was bugging me.
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Message: 3/31 Posted Author
Courage-Endurance Code Sat Jun 26 Pluto
------------------------------------------------------------------------------
As part of a general move away from admin policing, a penalty for fighting
below courage-endurance has been added to the combat system itself. It is no
longer a requirement to retreat when couended, instead, it's your choice to
stay or retreat. While fighting past couend, both your accuracy and evasion
decrease. The couend penalty only applies when ALL of the following conditions
are met:
* You are below couend.
* After passing couend, you've used (or are using) an attack which was not a
level 0.
* You are not in a Training Room, or the safeties are off.
Also note that the couend penalty is all or nothing. It makes no difference if
you are 1 point below or 15 points below. You can also ask admin to waive the
penalty for special circumstances.
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Message: 3/30 Posted Author
Pool Tables Fri Jul 02 Pluto
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Fixed. That is all.
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Message: 3/31 Posted Author
Virtual Armors Sun Jul 11 Pluto
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That's right, we are currently finishing up the code for virtual armors, and
now accepting apps for them. All hackers (characters who have the Hacking
ability) should look at the Virtual Info Kiosk in the OOC lounge to see how to
get their virtual armor. Played *FCs can make their own also.
A quick overview for non-hackers: Virtul armors are not literally armor forms,
they are just the coded representation of a hacker's abilities online. Virtual
armors are only used in cyberspace - the code will not allow them to be used
in the rest of the grid. Non-hackers do not have virtual armors, and
cyberspace remains a no combat zone for them, because the online efforts of
non-hackers can typically be defeated fairly easy by those with hacking skill
and experience. Also worth noting is that the introduction of virtual armors
does not allow hackers to change their non-virtual setup at all, or gain
abilities with global usefulness such as Interception.
And yes, our friend Bass.EXE will not remain as a seperate character, but is
instead of these virtual armors... for the Yakuza Wiz Kid, Techno.
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Message: 3/18 Posted Author
Healing Abilities Change Sat Jul 31 Pluto
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Recently the staff had a meeting to discuss abilities, among other things, and
this is one of the things we decided:
Having Heal implies that you have all of the capabilities of First_Aid. Both
Heal and First_Aid allow you to use +first-aid.
Having Robotics implies that you have all of the capabilities of Jury_Rig. Both
Robotics and Jury_Rig allow you to use +jury-rig.
To clean up abilities lists based on this logic, characters with Robotics have
had Jury_Rig removed from any armors which had both, likewise for Heal and
First_Aid.
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Message: 3/19 Posted Author
Neo Arcadia Mon Aug 02 Pluto
------------------------------------------------------------------------------
Codewise, Neo Arcadia is now a seperate faction rather than a subfaction, in
accordance with the staff shift. This does not indicate any changing in the
group's IC standing since the difference between a faction and subfaction is
largely just for code and administrative purposes anyway.
If any problems arise from this shift, please page or @mail me and I'll handle
them ASAP.
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Message: 3/20 Posted Author
HOVER Mon Aug 02 Gemma
------------------------------------------------------------------------------
You will notice that +cost no longer lists points costs for abilities, nor
lists your Total Points Cost. That is because they no longer matter. The news
files and application are being altered to reflect this change. There is one
(1) New Ability.
It is called 'Hover.' Hover currently works the same way that 'Swim' does, as
in, it allows you to access low 'over water' rooms. However, it's played out
differently... It is used to represent characters that do not really fly, but
float above the ground without much vertical lift. Some of you who have Flight
actually only Hover. Some of you do not have justification for Flight, but may
have justification for Hover. It is the equivilant of a 'two-point' ability,
save that the scores are made up and the points don't matter.
If you are one of these people, discuss this with me when you can catch me,
keeping in mind that I'm gone for a while. The transition won't happen
overnight.
It is never nessicary for a mode to have both Flight and Hover.
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Message: 3/16 Posted Author
Small Note Sun Aug 08 Pluto
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&afinger and &aifinger have been switched around to behave correctly as listed
in +help, so that &afinger controls whether you see if you are +oocfinger'd
and &aifinger controls whether you see if you are +finger'd.
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Message: 3/17 Posted Author
+cnote Sun Aug 08 Pluto
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This command has been restored as given in +help. It was erased for some
unknown reason.
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Message: 3/18 Posted Author
Blink Update Mon Aug 09 Pluto
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Couple new tricks for the Blink ability.
+retreat: Characters with Blink will get a random chance to 'outrun' a parting
no matter what the difference in velocity is. This check is applied to each
character (or combat vehicle) on the potential parting list individually.
Also, Blink only helps to AVOID partings, it does not help to GET them. The
bonus is always in effect no matter whether you have rapid blink on or off. It
doesn't subtract from your fuel but it won't work if your fuel is 0 anyway.
Although it's not related to Blink, things with no velocity (buildings, cities)
will not get partings any more.
+blink/on, +blink/off: There is a new toggle for characters with Blink to turn
their 'rapid blink' systems on or off. While rapid blink is on, you get a
slight bonus to your accuracy and evasion, but every time you use an attack or
an attack is used against you with rapid blink on you there is a fuel cost.
Some notes on this system:
* Using an area attack only incurs the fuel cost once.
* The cost is the same whether you hit or miss, and also whether you get hit or
dodge.
* Like Homing, the system will not tell you whether a hit/dodge was due to
rapid blink or not.
* If your fuel is 0 the bonus will not work.
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Message: 3/18 Posted Author
DECONTAMINATE Thu Aug 12 Gemma
------------------------------------------------------------------------------
Added one (1) new ability: Decontaminate.
A character with the Decontaminate ability knows how to administer the cure for
the Sigma Virus, and treat and cure Reploids who are in the beginning stages
of going Maverick. If you do not have this ability, you can probably attempt
to treat partial-Mavericks, but can't administer the Sigma Virus cure.
The ability has already been given to both OCs and FCs who have demonstrated
this skill in RP. It can be 'taught' to other skilled medics, but not every
medic should expect to have/earn it.
There is no coded component to this ability.
If you think you can justify this ability, but I did not give it to you, talk
to me or Leo about it.
There is no point cost associated with this ability.
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Message: 3/19 Posted Author
DISGUISE Fri Aug 13 Gemma
------------------------------------------------------------------------------
Added one (1) new ability.
Disguise is a new replacement for the old "Alias" ability. Disguise is the
ability to disguise oneself by mundane means: clothing, hair, proesthetics,
makeup, etcetera. It can sometimes indicate a combination with holographics,
but doesn't nessicarily.
Any character here can disguise him/herself to some extent, the most common
methods being throwing on a long coat or a shawl, or makeup and wig, in order
to walk through enemy territory without detection. That's a normal part of RP
here. However, the Disguise ability indicates a particular affinity toward
this skill, such that the mundane disguise can fool close scrutiny or
observation. It's for people who disguise themselves as other people, or use
secret identies, and such, more frequently than others and with greater skill.
A robotic character (reploid or android) needs the Disguise ability to pass for
a human being. This is especially true for Robot Masters: if you don't have
Disguise, you can't do enough armor-removal to appear human under normal
conditions. This rule does not govern 'full-convert cyborgs,' as some pass for
reploids and others pass for humans, though most are right in between. That
being said, it's not unheard-of for animal form characters to have this power
also (especially if combined with holograms). But it is a bit harder for them
to have a lot of range with it.
Even with the ability, some characters with disguise are better at disguise
than others with it--just like with many other abilities like Hacking, etc.
Use the +finger info for additional reference about such things.
There is no points cost associated with this ability. There is no coded
component (use +desc). In general, it goes only on a character's 'base' or
unarmored mode if they have such a mode, rather than on any combat modes.
This is the largest of the new ability adds I have done so far. The ability has
been added to OCs and FCs who demonstrate use of the ability. If I have passed
you over, and you think you qualify for this ability, or, if I put it in the
wrong armor or some other such error, please speak to me. I may have been
uncertain about you (particularly re: Striders)
Yes, all the new abilities will be added to news files and fully appable when
the additions and changes are totally complete.
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Message: 3/19 Posted Author
TELEKINESIS Tue Aug 17 Gemma
------------------------------------------------------------------------------
I added another new ability today: Telekinesis.
This ability is for people who frequently RP manipulating or lifting
small/large objects remotely, via gravity, air, magnetics, or some other
similar power. It doesn't, and never will, represent the use of any actual
psychic powers.
It was already given out to OCs and FCs who demonstrate having this ability. If
I passed you over, you either did not @mail me initially about needing this
power, or your @mail did not have real justification to add this power.
There is no coded component for this as of yet.
There's no ability cost for this, but please consider it a rare ability.
(Equiviliant to 8 points cost, if not more).
The news files for abilities will be changed and updated to reflect the new
additions very soon.
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Message: 3/20 Posted Author
New Chan Sat Aug 21 Duo
------------------------------------------------------------------------------
<Yelling At Duo> has been added to the list, similiar to the old old Duo's
Ramblings channel, only instead of you guys listening to me ramble about
stupid things, it's going to be me listening to you guys yell at me about
whatever it is that's bothering you, from MUSH issues to real life ones.
Consider it a way to better get to know your director and for your director to
better get to know you, what you're about, what you'd like to see, and what
your favorite flavor of Go-Gurt is.
Unlike the old Duo channel, this one is not rated R, and natch, means you can't
swear on it. Normal language rules apply and this offer is void in Wyoming.
(Not like it exists anyway.)
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============================ Policy/Code Changes =============================
Message: 3/17 Posted Author
Faction Update Mon Aug 30 Pluto
------------------------------------------------------------------------------
Interpol and the Yakuza are now both full factions. The subfaction coding
previously used for Interpol, the Yakuza, Black Shield, GNN, the UN, etc., has
been removed, so characters are now assigned only a faction by the code and
not a subfaction as well.
For now Civilians, Yakuza, and Interpol should all continue to send their
applications and other business to the Civilian email address. This may be
changed at some point in the near future, in which case an announcement post
will be made. As always, @mail me with any bugs or strange behavior caused by
the update.
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Message: 3/18 Posted Author
Guest Bug Tue Aug 31 Duo
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Fixed! I actually fixed something! HOORJ!
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============================ Policy/Code Changes =============================
Message: 3/19 Posted Author
swho Tue Aug 31 Pluto
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New command: swho
Alphabetical, tabled listing of connected players, without sorting by faction.
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============================ Policy/Code Changes =============================
Message: 3/19 Posted Author
Ability Cleanup Fri Sep 03 Pluto
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Since charstaff felt it was only logical, 'Ride_Armor' is now assumed to also
allow all of the capabilities of 'Drive' (and thus a character with Ride_Armor
does not need Drive also). So to sum up, these abilities (on the left) provide
all of the capabilities of the corresponding ability on the right:
Flight -> Hover
Robotics -> Jury_Rig
Heal -> First_Aid
Ride_Armor -> Drive
Advanced_Blink -> Blink
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============================ Policy/Code Changes =============================
Message: 3/20 Posted Author
Radio Gag Mon Sep 06 Pluto
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Radio channels now ungag automatically when you disconnect, just like chat
channels.
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============================ Policy/Code Changes =============================
Message: 3/21 Posted Author
All Aboard the Shortbus Thu Sep 09 Pluto
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New command: +npclist
This command lists non-player objects which you can +finger.
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============================ Policy/Code Changes =============================
Message: 3/22 Posted Author
Couend Sat Sep 11 Pluto
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For everyone who missed the announcement last night:
For the duration of the Battle and Chase games, all characters have immunity to
the coded hitcheck penalties for fighting past your courage-endurance point.
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============================ Policy/Code Changes =============================
Message: 3/23 Posted Author
News Files Sun Sep 12 Duo
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Have been updated again:
Attacks, Abilities1-5, Effects, Stealth and Disguise are the guilty parties
this time around.
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============================ Policy/Code Changes =============================
Message: 3/24 Posted Author
Radio Nospoof Mon Sep 13 Pluto
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&radio_nospoof me=1: Set radio nospoof on.
&radio_nospoof me=0: Set radio nospoof off. This is also the default if you
don't do anything with radio_nospoof.
With radio nospoof on, you'll see who the source of radio messages is, as with
the NOSPOOF flag for normal poses. Warning: Spammy.
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============================ Policy/Code Changes =============================
Message: 3/24 Posted Author
TOTAL POINTS Fri Sep 17 Gemma
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No, you don't have to count up your 'total points cost' in your application
anymore, when you app an OC. You also don't have to count up the 'amount of
points' you've spent on attacks, or abilities (which do not cost points at
all). I thought this was removed from the app but apparently it is not. Please
just disregard that in the app until we get it fixed. Thanks.
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============================ Policy/Code Changes =============================
Message: 3/23 Posted Author
FC List Change Sun Sep 26 Duo
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Repliforce has been split up for easier viewing. They can now be viewed via
RFU, RF1, RF2, and RF3. Thank you, drive through.
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============================ Policy/Code Changes =============================
Message: 3/24 Posted Author
More FC List Changes Sun Sep 26 Duo
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Maverick Hunters are now split into MHO, MHX, and MHC.
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============================ Policy/Code Changes =============================
Message: 3/25 Posted Author
Armor Update Wed Sep 29 Pluto
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Since PennMUSH refuses to admit that 'home' exists, the +armor code has been
rewritten to avoid people being stuck in the wrong armors. If you get stuck in
your virtual armor outside of cyberspace just use +armor <#> to manually
change to something else. However, you should still not use home to move
between the real and cyber grids if it can be avoided.
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============================ Policy/Code Changes =============================
Message: 3/16 Posted Author
+fire Mon Nov 15 Pluto
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+fire <player>=<reason>
Fire a player. Make sure your reason is valid. I did not get a chance to test
this command so it may have some bugs still. Enjoy.
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============================ Policy/Code Changes =============================
Message: 3/2 Posted Author
health_toggles Wed Dec 29 Pluto
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&health_toggles me=1 to set
&health_toggles me to unset
Set this attribute to have your systems/toggles show up in +health.
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